This teaching kit is for Webmaker Super Mentors who want to train participants how to be Webmaker Mentors. You'll cover the key concepts of Webmaker, how to use the tools, and how to create your own teaching kits. Afterward, you'll prepare your own lesson and practice teaching real learners.
- You can demonstrate many of the skills and explain most of the competencies from the Web Literacy Map
- You can explain learning through making, connected learning, and the educational value of the Open Web
- You created or remixed an openly-licensed resource using Webmaker tools to teach skills and competencies from the Web Literacy Map
- You contribute to the Webmaker community through testing, peer feedback, community calls, mailing lists or other channels
Day 1. Define your learners and hands-on webmaking
- Introduction. 15min. Quick go-around in a circle. Participants introduce themselves. Give an overview of the training's agenda.
- Ali Baba and the 40 Thieves. 15min. Fun warm-up dance.
- Teach in Pairs. 30min. Role play how to teach and learn in pairs. You can share something light-hearted, like a new way to tie your shoe or a cool dance move.
- Agenda Brainstorming. 30min. Set the objectives of the training based on participants interests and needs.
- Why we #teachtheweb. 15min. Provide some context and concepts for why we teach the web.
- Define your audience. 45min. Use Thimble to discuss whom your participants want to teach and what their end learners' needs are.
- World Cup. 15min. Another fun game to re-energize after a break.
- Hands-on Webmaking. 1 hour. Introduce the remaining Webmaker tools and continue brainstorming how you could use them to teach your target learners.
- Closing Spectrogram. 39min. Wrap up the day with some closing statements and interactivty to see what participants learned.
Day 2. Teach the Web and Playtesting
- Introduction. 15min. Quick go-around about how people are feeling. Recap what was covered yesterday and review the agenda for the day.
- Evolution for Geeks. 15min. Warm-up with a fun game.
- Why I Value the Open Web. 45min. In small groups, remix the Thimble page, "I support the open web because..." to discuss the values of the web and learn more about using Thimble.
- Teaching Kit Demo. 15min. Explain the value of using teaching kits. Emphasize modularity, collaboration and remixability. Also show how they leverage Webmaker and can incorporate other tools.
- Prototyping Teaching Kits on Paper 1 hour. In small groups, use paper teaching kit canvases to plan your lesson plans.
- Playtest your agenda 1.5 hours Practice your agenda with another group. Get feedback and help them with their agenda.
- Make your agenda digital and remixable. 30min. Incorporate feedback and roll it into a digital teaching kit.
- A Strong Wind Blow. 15min. Another fun game to get the energy back up and to unpack what people learned.
- Speedgeeking 30min. Set up 3-10 demo tables where participants can learn more about how to stay involved in the Webmaker community.
- Closing Circle. 15min. Wrap up the day with final annoucements and a round of appreciation. Each participant can say whom they are thankful for and what they learned. Issue Webmaker Mentor badges!
- Debrief. 30min. Only with the training facilitators, debrief on how the day went and how to get ready for the practice event.
Day 3. Practice Event
- With the newly trained Webmaker Mentors, set up your teaching space and invite external learners, such as university students. Encourage small groups as much as possible. Have the new mentors to teach from their agendas with the learners. Float and help where needed. Afterward, debrief with the mentors on how it went and what they learned by putting their training into practice. 4 hours